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Ire of the Flayed God

Session Declared:  |  Session Ended: 78  |  Victor: Aggressor

Moderate War
War Goal Slots: Trivial ×2, Minor ×1, Standard ×1 Infamy: 20 Non-Aggression Pact Duration: 2 Sessions

War Goals

Trivial: 2/2 Minor: 1/1 Standard: 1/1
Tier Goal Attacker Target Notes
Trivial Steal Resource
Details

Seize up to 50% of two of the target's non-money resources, chosen at war start, rounding up. Alternatively, you may seize 100% of one of the target's non-money resources. If the nation cannot pay the required resources, they must deconstruct any districts that could assist in paying the full total.

— —
Trivial Steal Resource
Details

Seize up to 50% of two of the target's non-money resources, chosen at war start, rounding up. Alternatively, you may seize 100% of one of the target's non-money resources. If the nation cannot pay the required resources, they must deconstruct any districts that could assist in paying the full total.

— —
Minor Pay Reparations
Details

Target instantly enters into debt equal to $200 (Per Era) with the nation with the war goal, with a five session hard deadline.

  • Manorialism
— —
Standard Ransack
Details

Target has a random district and city sacked, with the resources going to you, and suffers -2 Rolling Karma.

  • Target must have a district and city to sack.
— —

⚔ Attackers

The Flayed Land Primary

Leaders (1)
NameTypeInitiative
Populist of The Flayed Land Populist 1
Units (5 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Light Infantry 3 0 0 8 3 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Heavy Infantry 1 0 0 10 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Spearmen 1 0 0 8 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Classical Siege Weapon 3 0 0 0 3 0 1-2 Nation —
— VS —

🛡 Defenders

Bloodlight Vigil Primary

Leaders (1)
NameTypeInitiative
Populist of Bloodlight Vigil Populist -1

No units assigned.