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Ire of the Flayed God

Session Declared:  |  Session Ended: 78  |  Victor: Aggressor

Moderate War
War Goal Slots: Trivial ×2, Minor ×1, Standard ×1 Infamy: 20 Non-Aggression Pact Duration: 2 Sessions

War Goals

Trivial: 2/2 Minor: 1/1 Standard: 1/1
Tier Goal Attacker Target Notes
Trivial Steal Resource
Details

Seize up to 50% of two of the target's non-money resources, chosen at war start, rounding up. Alternatively, you may seize 100% of one of the target's non-money resources. If the nation cannot pay the required resources, they must deconstruct any districts that could assist in paying the full total.

Trivial Steal Resource
Details

Seize up to 50% of two of the target's non-money resources, chosen at war start, rounding up. Alternatively, you may seize 100% of one of the target's non-money resources. If the nation cannot pay the required resources, they must deconstruct any districts that could assist in paying the full total.

Minor Pay Reparations
Details

Target instantly enters into debt equal to $200 (Per Era) with the nation with the war goal, with a five session hard deadline.

  • Manorialism
Standard Ransack
Details

Target has a random district and city sacked, with the resources going to you, and suffers -2 Rolling Karma.

  • Target must have a district and city to sack.

⚔ Attackers

The Flayed Land Primary

Units (4 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Cavalry 1 0 0 0 0 0 1 Nation
Heavy Infantry 3 0 0 10 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
Siege Weapon 1 0 0 0 0 0 1 Nation
— VS —

🛡 Defenders

Bloodlight Vigil Primary

No units assigned.